<!-- Source: https://docs.fmrte.com/players/ratings | FMRTE official documentation -->

# Player ratings

> Documentation release: **FMRTE 27** (published release).

FMRTE rates how well a player suits each role and position. The overall **Actual Rating** and **Potential Rating** also take the player's ability into account. Every rating runs from 0 to 100 and has a current and a potential value.

## Where ratings appear

| Where | What it shows |
| --- | --- |
| **Scout Information → General Rating** | Current and potential rating for each general position, such as Full Back or Winger. |
| **Scout Information → Positional Rating** | Current and potential rating for each of the 15 positions on the pitch. |
| **Scout Information → Role Ratings** | Pick a position on the pitch to see every role there, in and out of possession, now and at the player's potential. |
| Player header, **Rating cur / pot** | The player's [Actual and Potential Rating](#actual-and-potential-rating): best role rating combined with ability. |
| **Actual Rating** and **Potential Rating** columns | The same two ratings in player lists. |
| **Best Role** and **Best Role Rating** columns | The player's best role and its plain role rating, without ability. |

Add any of these columns with [Add/Remove columns](https://docs.fmrte.com/help/settings.md#choose-columns-and-their-order).

![Scout Information on the Role Ratings tab with in- and out-of-possession role ratings for the position picked on the pitch](https://docs.fmrte.com/img/fmrte27/players/role-ratings.png)

## Role ratings

A role rating shows how well a player suits a role at a position.

- A position's rating is the player's best in-possession role at that position.
- A general position takes the better of its two sides.
- The **Best Role** is the player's highest-rated in-possession role. **Best Role Rating** is that role rating.

## Actual and Potential Rating

A role rating measures how well a player fits a role, not how good the player is. The **Actual Rating** also takes current ability (CA) into account.

The **Potential Rating** does the same with the player's projected attributes and ability. See [Potential rating](#potential-rating).

Positional, general and role ratings on **Scout Information** stay plain role ratings.

## "Lower is better" attributes

Some roles are better with a low value in an attribute. When you highlight a role on the player's **Information** page with the [role selector](https://docs.fmrte.com/players/attributes.md#use-the-role-selector), these attributes get a third legend entry: **Lower is better**.

Role presets and the [Wonderkid generator](https://docs.fmrte.com/tools/wonderkid-generator.md) leave these attributes alone.

## Potential rating

FMRTE projects the attributes the player is likely to reach as they develop and rates them. The projection assumes the player plays and trains normally. The [Ability Weights](#ability-weights) affect it.

A potential rating is never below the current rating. When PA is not above CA, the potential ratings equal the current ones.

## Ability Weights

The **Ability Weights** tab of **Settings → Tools → Ratings** sets how much each attribute counts towards ability at each position.

The weights change two things:

- **Recommended CA (RCA)** on the player's [Information page](https://docs.fmrte.com/players/ability.md).
- **Potential**: which attributes grow as the player gains ability, and so the potential ratings.

They do not change the current role ratings.

### Change the weights

1. Open **Settings**, select **Ratings** under **Tools**, then the **Ability Weights** tab.
2. Choose a **Position**.
3. Change the weight of any attribute.
4. Select **Save Changes** while Settings is active.

FMRTE keeps your weights in `abilityWeights.json`, in the `Ratings` folder of its user data.

### Reset the weights

- **Reset to default (selected position)** restores the shipped weights for the position you chose.
- **Reset all to default** restores every position.

Select **Save Changes** after a reset.

> **NOTE**
**Diagnostics → Reset → Restore defaults** does not reset the Ratings settings. Use the buttons above.

If `abilityWeights.json` is not valid, FMRTE replaces it with the shipped file and keeps yours beside it as `abilityWeights.json.bak` (then `.2.bak`, `.3.bak`, …). A file from an earlier version named `rca.json` is read once and saved as `abilityWeights.json`. The old file stays in place.

## Related pages

- [Understanding CA, RCA and PA](https://docs.fmrte.com/players/ability.md)
- [Player attributes](https://docs.fmrte.com/players/attributes.md)
- [Club tactics](https://docs.fmrte.com/clubs/tactics.md)
