<!-- Source: https://docs.fmrte.com/players/promises | FMRTE official documentation -->

# Promises

> Documentation release: **FMRTE 27** (published release).

The **Promises** tab lists the promises a manager made to a player, as Football Manager shows them to the player. Use it to give a player a promise, change one that is due or take one away.

![Player Promises tab with a Fair increase in playing time promise, the manager who made it and its dates](https://docs.fmrte.com/img/fmrte27/players/promises.png)

If the player has no **Promises** tab, FMRTE does not support promises for your game version. FM Touch and Arcade have none. A player with no promises shows **None**.

## What saves immediately and what waits

| Action | When it is written |
| --- | --- |
| Add a promise with **+** | Straight away |
| Remove a promise with **−** | Straight away |
| Change **Type**, the person or competition, **Playing Time**, **Number**, **Made on** or **Deadline** | When you select **Save Changes** |

## Give a player a promise

1. Open the player and select **Promises**.
2. Select **+**.
3. Change the new promise's **Type** and dates if you need to.
4. Select **Save Changes**.

FMRTE adds the promise straight away. Its type is **Fair increase in playing time**, it is made today and its deadline is three months later. Steps 3 and 4 are only needed when you change it.

The promise is made by the first-team manager of the club that holds the player's contract, as in Football Manager. That holds for a reserve or youth player too.

> **TIP**
A promise FMRTE adds has no conversation with the player behind it. Back up your save first, and check the player in Football Manager after you select **Continue**.

## Edit a promise

| Field | What it does |
| --- | --- |
| **Type** | What was promised, in Football Manager's own words. The list is in alphabetical order. A word in quotes, such as **Win 'Competition'**, is filled in by the row below it. Some types share a name, as they do in the game. Promises about a position or a tactical role are not offered. |
| **Manager** | The manager who made the promise. Select the name to open them. |
| **Person** or **Competition** | Shown when the type is about a person or a competition. Use the search button to choose one. Select the name to open it. |
| **Playing Time** | Shown when the type promises a level of playing time. |
| **Number** | Shown when the type promises a shirt number, from 1 to 99. |
| **Made on** | The date the promise was made. It can't be after the deadline. |
| **Deadline** | The date the promise is due. It can't be before **Made on**. |

When you change **Type**, the person, competition or value is kept if the new type asks for the same kind of thing. Otherwise choose it again before saving. If something is missing, **Save Changes** reports **Cannot save the promise:** with what is missing, and the row stays unsaved so you can fill it in.

### A Type you can't change

Most promises Football Manager made come from a conversation with the player and carry details tied to it. **Type** is greyed out on those rows. You can still change the dates or remove the promise.

A promise whose type FMRTE can't write shows that type at the top of the list, so the row keeps it until you pick another.

## Remove a promise

Select the promise and use **−**. FMRTE takes it out of the player's and the manager's lists straight away.

If Football Manager has already dropped a promise since the tab opened, for example because it was kept or broken, the row disappears when you remove it, or when you change it and select **Save Changes**.

## Promises a manager made

A manager's page has its own **Promises** tab, listing the promises that manager made, with **Player** in place of **Manager**. Your own manager's tab is under **Favorites → Profile**. You can change and remove promises there, but add them from the player's tab.

![A manager's Promises tab listing Sell player promises made to several players](https://docs.fmrte.com/img/fmrte27/staff/manager-promises.png)

## Undo and limits

[Edit History](https://docs.fmrte.com/tools/edit-history.md) records every promise change as **Add promise**, **Remove promise**, **Change promise**, **Change promise date** or **Change promise deadline**. You can undo a change to **Type**, the person, competition or value, **Made on** or **Deadline**. Undoing a type change puts back the person, competition or value the old type held. Adding or removing a promise is recorded as **Cannot be undone**. Reverse it on the tab instead.

If **+** is disabled, hover over it for the reason:

| Message | What it means |
| --- | --- |
| **Promises can't be added to a player on loan** | Add the promise after the loan ends. |
| **The player's club has no manager to make the promise** | Appoint a manager first. |
| **Adding promises is not available with this connection to the game** | FMRTE can't get memory from Football Manager for a new promise. You can still edit and remove existing ones. |

If adding fails once, FMRTE says nothing was added, so try again.

## Related pages

- [Condition and happiness](https://docs.fmrte.com/players/condition-and-happiness.md) for a player unhappy about a broken promise.
- [Contracts](https://docs.fmrte.com/players/contracts.md) for the agreed playing time in the player's contract.
