<!-- Source: https://docs.fmrte.com/clubs/youth-intake | FMRTE official documentation -->

# Editing the youth intake

> Documentation release: **FMRTE 27** (published release).

A club's **Youth Intake** tab lists the players waiting to join the club on intake day, and lets you edit them before they arrive. On intake day they join with the values you saved.

## When the tab is available

The tab appears on a club managed by a human, and on any other club that has candidates.

The candidates are listed from the game's youth intake preview until intake day. At any other time the tab says **Available from the youth intake preview until intake day**.

## What each candidate shows

![Youth Intake tab listing 16 candidates with their height, feet, CA, PA and ratings](https://docs.fmrte.com/img/fmrte27/clubs/youth-intake.png)

The list starts with goalkeepers and ends with strikers. Select the **Name**, **Position**, **Age**, **Born**, **Nationality**, **City**, **Current** or **Potential** header to sort by that column.

| Column | What it shows |
| --- | --- |
| **Name**, **Position**, **Age**, **Born**, **Nationality**, **City** | Who the candidate is. These can't be changed here. |
| **Height** | Editable, from 120 to 230. |
| **Left Foot**, **Right Foot** | Editable, from 1 to the top of your attribute scale. One foot must stay at the top of the scale, usually 20. Both boxes turn red when neither is. |
| **CA**, **PA** | Editable, from 1 to 200. Changing **CA** does not change the candidate's attributes. |
| **Current**, **Potential** | Ratings FMRTE calculates, like those on a player's page. **Potential** can fall when attributes rise far above **CA**. |

Select a row to open that candidate's attribute cards under the list: **Technical** or **Goal Keeper**, **Mental**, **Physical**, **Hidden** and **Positions**. The **+** and **-** buttons on a card change everything in it. Use the close button to give the list the whole page again.

![A goalkeeper selected in the list, with the Goal Keeper, Mental, Physical, Hidden and Positions cards open below](https://docs.fmrte.com/img/fmrte27/clubs/youth-intake-candidate.png)

## Change a candidate

1. Open the club and select **Youth Intake**.
2. Change a value in the candidate's row, or select the row and change a value on a card.
3. Select **Save Changes**.
4. Advance Football Manager to intake day and check the new player.

The game's own intake report can keep showing the old values after you edit a candidate. Check the player once they have joined.

## If a change is not saved

| Message | What it means |
| --- | --- |
| **Some candidate values are out of range and were not saved** | A value is outside its limits. It stays marked as failed. Correct it and select **Save Changes** again. |
| **Youth intake already happened: changes to the candidates were not saved** | The candidates have already joined the club. Find them as normal players instead. |

## Undoing a change

Your changes appear in [Edit History](https://docs.fmrte.com/tools/edit-history.md), where you can undo them until intake day. After that, an undo has no effect.
