<!-- Source: https://docs.fmrte.com/clubs/staff | FMRTE official documentation -->

# Club staff

> Documentation release: **FMRTE 27** (published release).

The club's **Staff** tab lists its staff and applies presets and contract actions to them. For your own club, the **Additional Staff** box on **Information** sets how many extra staff the board allows.

## Staff tab

The list holds the club's chairman, managing directors, director of football, each team's manager, coaches, physios and scouts. Double-click a person to open their profile, or right-click for the staff menu.

![Club Staff tab with the staff list, Staff Presets and Other actions](https://docs.fmrte.com/img/fmrte27/clubs/staff.png)

The panel on the right has:

| Part | What it does |
| --- | --- |
| **Other Presets** | Opens the presets from other categories that apply to staff. |
| **Staff Presets** | Runs a preset from the staff presets category. |
| **Other actions** | **Freeze** and **Unfreeze** (the snowflake buttons), **Open Selected**, and the contract actions below. |
| **Settings** | **Apply to all**, with the number of staff members the next action changes. |

### Contract actions

| Button | What it does |
| --- | --- |
| **Renew for 4 Years** | Adds four years to each contract's end date. |
| **Make it Expire** | Sets each contract to end on the current game date. |
| **+1 Year** | Adds one year to each contract's end date. |
| **-1 Year** | Removes one year, but only from contracts with more than a year left. |

These actions change the game straight away, without **Save Changes**. Staff without a full contract are skipped.

### Apply a preset or action

1. Open the club and select **Staff**.
2. Clear **Apply to all** to work with selected staff, or select it to include everyone in the list.
3. Select the staff rows if you are working with a selection.
4. Check the count under **Apply to all**.
5. Choose a preset, or a button under **Other actions**.
6. Open one of the staff members to check the result.

> **APPLY TO ALL IS SHARED**
**Apply to all** is one setting for both the **Squads** and **Staff** tabs. Check it each time you switch.

See [Presets](https://docs.fmrte.com/tools/presets.md) and [Freezer](https://docs.fmrte.com/tools/freezer.md). To edit one person, see [Editing coaches and staff](https://docs.fmrte.com/staff-and-managers/staff.md).

## Additional Staff

The **Additional Staff** box is on the club's **Information** tab. It appears only for a club managed by a human player.

![Additional Staff box on club Information with Main Team, U23 and U19 columns](https://docs.fmrte.com/img/fmrte27/clubs/additional-staff.png)

It has a column for the first team and, when the club has them, the next two teams. Each value is 0 to 20.

| Row | Teams |
| --- | --- |
| **Coaches**, **Physios**, **Sports Scientists**, **Performance Analysts** | All columns |
| **Scouts**, **Recruitment Analysts** | First team only |

The game sets a base number of staff from the team's reputation. These values are added on top of that base.

### Allow more staff

1. Open your club and select **Information**.
2. In **Additional Staff**, raise the value for the role and team.
3. Select **Save Changes**.
